DarkTerra.com

DarkTerra.com

  • August 17, 2019, 01:31:00 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search

News:

Complete Site redesign. New theme, new software, new Logo! Please register if you want to download the rules!  If you need to email the Admin, click here

Darkterra is a Pen and Paper role playing game, developed by avid gamers with decades of experience with a vast array of gaming systems. The system is fast paced, but realistic, and every single action can be resolved with the rolling of 2 dice. 

Pages: [1]   Go Down

Author Topic: Ranged Combat and Damage (Non-gun variety)  (Read 8696 times)

Gil

  • Guest
Ranged Combat and Damage (Non-gun variety)
« on: March 24, 2008, 04:18:55 AM »

How do we figure arrow, bolt and other such low-tech ranged damage? Am I just missing it in the rules?
Logged

Athion

  • Administrator
  • Warrior
  • *****
  • Offline Offline
  • Posts: 140
    • DarkTerra
Re: Ranged Combat and Damage (Non-gun variety)
« Reply #1 on: March 24, 2008, 09:43:40 AM »

Not sure what you mean... but bows have damage just like guns. I think we were adjusting the damge for skill level (other wise bows will never scale up like better guns and melee)...
Logged

Gil

  • Guest
Re: Ranged Combat and Damage (Non-gun variety)
« Reply #2 on: March 26, 2008, 01:26:12 AM »

We have damage charts for different types of rounds but I could not locate anything for arrows (broadhead, target, etc.) and bolts.

Do we have those? The reason I ask is fantasy setting I am working on has no guns to scale against  :)
Logged

Athion

  • Administrator
  • Warrior
  • *****
  • Offline Offline
  • Posts: 140
    • DarkTerra
Re: Ranged Combat and Damage (Non-gun variety)
« Reply #3 on: March 26, 2008, 03:36:56 AM »

Ahhh.. that we do not have, and it's a heck of an idea :)
Logged

Gil

  • Guest
Re: Ranged Combat and Damage (Non-gun variety)
« Reply #4 on: April 02, 2008, 12:50:21 AM »

I've since put together three lists for the project I am working on. I've got ranged, melee and armor put together and they just need to be statted out.

Soon, I will be working on a skill set that is more inline with a Fantasy setting (no modern skills) and more work on the spell system and spells.
Logged

Athion

  • Administrator
  • Warrior
  • *****
  • Offline Offline
  • Posts: 140
    • DarkTerra
Re: Ranged Combat and Damage (Non-gun variety)
« Reply #5 on: April 02, 2008, 04:32:51 AM »

Sounds good... you up for working on that this saturday instead of gaming? Getting everyone together seems to get the creative juices flowing better methinks :)
Logged

Gil

  • Guest
Re: Ranged Combat and Damage (Non-gun variety)
« Reply #6 on: April 02, 2008, 04:37:59 AM »

That's cool with me :)
Logged
Pages: [1]   Go Up