DarkTerra.com
General Category => DarkTerra General => Topic started by: Gryffyn on January 22, 2007, 08:56:43 AM
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Could we get that list restated? The one we talked about, things that still need to be fixed? And I swear, if not this week, then next week, I will get some sort of cohesive timeline/history/backstory laid out.
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Fer sure :) the current To Do list is as follows :
Martial Arts
Need overland Movement tables
Need at least 3 cities fleshed out
Need at least 3 Factions designed
Full History, Timeline?
Bullet tables
Ranged Weapons
Range weapon Fail rate
Melee Weapons
Melee Weapons Breakage
Melee Fail rate (Fail range)
Beastiary
Fumble tables or results
Evasion Chart
Gamemaster hints section
Players handbook
Intro Scenario
Frag/Stun grenades (Explosives)
Falling Damage
Burn/Cold damage (Exposure rules)
Magic System ?
Malnutrition
Random NPC generator
Add reload skill (Reloading ammo ) sub of GS
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Once I finish up with the cybernetics/bionetics, I planned on hitting the guns if that is cool?
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Anybody can work on anything :)
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And I will work on the history/timeline, cities, factions, and bestiary.
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Working on the bestiary in between fire alarms and badge dispersals. Some wicked cool things coming out.
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Very cool :)
Jorek is working (at least he said he was P ) on a random mob generator. That should be pretty cool as well :)
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Got about 10 creatures created right now. Wanna add about 10 more before giving you anything to look at. So, should have something for you this weekend (I assume we are still gathering..).
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Made all the changes to the rules we discussed this week, including the new, expanded Crit table. I think Gil's gonna like it ;)
Overland Movement has been done, and I started on the Melee weapon breakage. Not totally happy with it, but I'll play with it this week and see what happens. I'm leaning towards some nice fumble tables though... not sure yet.