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General Category => DarkTerra General => Topic started by: Gil on March 24, 2008, 04:18:55 AM

Title: Ranged Combat and Damage (Non-gun variety)
Post by: Gil on March 24, 2008, 04:18:55 AM
How do we figure arrow, bolt and other such low-tech ranged damage? Am I just missing it in the rules?
Title: Re: Ranged Combat and Damage (Non-gun variety)
Post by: Athion on March 24, 2008, 09:43:40 AM
Not sure what you mean... but bows have damage just like guns. I think we were adjusting the damge for skill level (other wise bows will never scale up like better guns and melee)...
Title: Re: Ranged Combat and Damage (Non-gun variety)
Post by: Gil on March 26, 2008, 01:26:12 AM
We have damage charts for different types of rounds but I could not locate anything for arrows (broadhead, target, etc.) and bolts.

Do we have those? The reason I ask is fantasy setting I am working on has no guns to scale against  :)
Title: Re: Ranged Combat and Damage (Non-gun variety)
Post by: Athion on March 26, 2008, 03:36:56 AM
Ahhh.. that we do not have, and it's a heck of an idea :)
Title: Re: Ranged Combat and Damage (Non-gun variety)
Post by: Gil on April 02, 2008, 12:50:21 AM
I've since put together three lists for the project I am working on. I've got ranged, melee and armor put together and they just need to be statted out.

Soon, I will be working on a skill set that is more inline with a Fantasy setting (no modern skills) and more work on the spell system and spells.
Title: Re: Ranged Combat and Damage (Non-gun variety)
Post by: Athion on April 02, 2008, 04:32:51 AM
Sounds good... you up for working on that this saturday instead of gaming? Getting everyone together seems to get the creative juices flowing better methinks :)
Title: Re: Ranged Combat and Damage (Non-gun variety)
Post by: Gil on April 02, 2008, 04:37:59 AM
That's cool with me :)
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