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Darkterra is a Pen and Paper role playing game, developed by avid gamers with decades of experience with a vast array of gaming systems. The system is fast paced, but realistic, and every single action can be resolved with the rolling of 2 dice. 

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Author Topic: Ranged Combat and Damage (Non-gun variety)  (Read 11349 times)

Gil

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Ranged Combat and Damage (Non-gun variety)
« on: March 24, 2008, 04:18:55 AM »

How do we figure arrow, bolt and other such low-tech ranged damage? Am I just missing it in the rules?
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Athion

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Re: Ranged Combat and Damage (Non-gun variety)
« Reply #1 on: March 24, 2008, 09:43:40 AM »

Not sure what you mean... but bows have damage just like guns. I think we were adjusting the damge for skill level (other wise bows will never scale up like better guns and melee)...
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Gil

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Re: Ranged Combat and Damage (Non-gun variety)
« Reply #2 on: March 26, 2008, 01:26:12 AM »

We have damage charts for different types of rounds but I could not locate anything for arrows (broadhead, target, etc.) and bolts.

Do we have those? The reason I ask is fantasy setting I am working on has no guns to scale against  :)
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Athion

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Re: Ranged Combat and Damage (Non-gun variety)
« Reply #3 on: March 26, 2008, 03:36:56 AM »

Ahhh.. that we do not have, and it's a heck of an idea :)
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Gil

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Re: Ranged Combat and Damage (Non-gun variety)
« Reply #4 on: April 02, 2008, 12:50:21 AM »

I've since put together three lists for the project I am working on. I've got ranged, melee and armor put together and they just need to be statted out.

Soon, I will be working on a skill set that is more inline with a Fantasy setting (no modern skills) and more work on the spell system and spells.
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Athion

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Re: Ranged Combat and Damage (Non-gun variety)
« Reply #5 on: April 02, 2008, 04:32:51 AM »

Sounds good... you up for working on that this saturday instead of gaming? Getting everyone together seems to get the creative juices flowing better methinks :)
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Gil

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Re: Ranged Combat and Damage (Non-gun variety)
« Reply #6 on: April 02, 2008, 04:37:59 AM »

That's cool with me :)
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