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Darkterra is a Pen and Paper role playing game, developed by avid gamers with decades of experience with a vast array of gaming systems. The system is fast paced, but realistic, and every single action can be resolved with the rolling of 2 dice. 

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 21 
 on: April 02, 2008, 12:50:21 AM 
Started by Gil - Last post by Gil
I've since put together three lists for the project I am working on. I've got ranged, melee and armor put together and they just need to be statted out.

Soon, I will be working on a skill set that is more inline with a Fantasy setting (no modern skills) and more work on the spell system and spells.

 22 
 on: March 26, 2008, 04:40:51 AM 
Started by Gil - Last post by Gil
Cool, that is something to start with and it might jar my memory on where my thoughts were headed at the time :)

 23 
 on: March 26, 2008, 03:39:56 AM 
Started by Gil - Last post by Athion
Yes, but they were pretty sketchy Here is what I found on my thumbdrive (I think I may have handwritten some stuff though, because I remember us talking about more stuff than just this) :

DT Magic System

2 Types : Inherent and Learned.

Inherent :

Low power level, one actual “ability much like a mutation.

Learned :

Schools of Magic test the student… skill based magic/schools will then provide the spell for X$  this allows the GM the ability to control where and when spells will enter the game

Wild type magic that is inherent… but powerful. Inherent Mages (called Wild Mages) cannot learn learned magic.

 24 
 on: March 26, 2008, 03:36:56 AM 
Started by Gil - Last post by Athion
Ahhh.. that we do not have, and it's a heck of an idea :)

 25 
 on: March 26, 2008, 01:36:06 AM 
Started by Gil - Last post by Gil
Were you ever able to find your notes that you wrote down on this from our discussion?

 26 
 on: March 26, 2008, 01:26:12 AM 
Started by Gil - Last post by Gil
We have damage charts for different types of rounds but I could not locate anything for arrows (broadhead, target, etc.) and bolts.

Do we have those? The reason I ask is fantasy setting I am working on has no guns to scale against  :)

 27 
 on: March 24, 2008, 09:43:40 AM 
Started by Gil - Last post by Athion
Not sure what you mean... but bows have damage just like guns. I think we were adjusting the damge for skill level (other wise bows will never scale up like better guns and melee)...

 28 
 on: March 24, 2008, 04:18:55 AM 
Started by Gil - Last post by Gil
How do we figure arrow, bolt and other such low-tech ranged damage? Am I just missing it in the rules?

 29 
 on: February 21, 2008, 04:43:26 AM 
Started by Gil - Last post by Athion
OutStanding!

To be honest, I have been thinking about the game in general... we need to get together and get some gaming done. Plus if you start writing some on this, it will get me motivated to do some more too :)

 30 
 on: February 21, 2008, 03:30:23 AM 
Started by Gil - Last post by Gil
Thinking seriously about this again, just wanted to say that  :P

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